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About fatbox Software

Hi, my name is James Arndt. fatBOX Software was formed to sustain myself during times I was unemployed, or without a contract. Initially I intended to create games for the iOS devices alone, but over time I have found myself doing all kinds of Unity work. Some of this was out of the realm of gaming and mobile in general.

I have found myself creating vehicles for crash simulations, creating cellular structures for the medical community and creating virtual animals in Unity for anatomy reference.


These projects have been my bread and butter work, but I still push forward on creating games to sustain myself and my family. I have over 12 years experience as a digital artist and over 8 years professional experience as an environment and props artist in the gaming industry. I have been on development teams working on projects for Electronic Arts, Activision, THQ, Disney/Pixar, Codemasters and Majesco. I also have experience as a motion graphics designer and as an graphic illustrator.  Below are some of the titles I have worked on.

Jaws_Ultimate_Predator Cars_2 HW_Track_Attack SB_Boat_Bash NFS_Nitro NFS_Undercover Octane_Demo